openPSTD  2.0
Open source simulation for sound propagation in urban environments
PstdAlgorithm.h
1 // This file is part of openPSTD. //
3 // //
4 // openPSTD is free software: you can redistribute it and/or modify //
5 // it under the terms of the GNU General Public License as published by //
6 // the Free Software Foundation, either version 3 of the License, or //
7 // (at your option) any later version. //
8 // //
9 // openPSTD is distributed in the hope that it will be useful, //
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of //
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
12 // GNU General Public License for more details. //
13 // //
14 // You should have received a copy of the GNU General Public License //
15 // along with openPSTD. If not, see <http://www.gnu.org/licenses/>. //
16 // //
18 
20 //
21 // Date:
22 //
23 //
24 // Authors:
25 //
26 //
27 // Purpose:
28 //
29 //
31 
32 //
33 // Created by michiel on 31-8-2015.
34 //
35 
36 #ifndef OPENPSTD_ALGORITHM_H
37 #define OPENPSTD_ALGORITHM_H
38 
39 #include <QVector2D>
40 #include <vector>
41 #include <memory>
42 
43 namespace OpenPSTD
44 {
45  namespace GUI
46  {
47  bool PointInSquare(QVector2D tl, QVector2D size, QVector2D point);
48 
49  void AddSquareBuffer(std::unique_ptr<std::vector<float>> const &buffer, QVector2D tl, QVector2D size);
50 
51  void AddSquareBuffer(std::unique_ptr<std::vector<QVector2D>> const &buffer, QVector2D tl, QVector2D size);
52 
53  QVector4D ToVectorRGBA(QColor color);
54 
55  }
56 }
57 #endif //OPENPSTD_ALGORITHM_H
This is the general namespace of the OpenPSTD application.
Definition: Boundary.cpp:33